Understanding Gamification - Library Technology Reports - Bohyun Kim - Knjige - American Library Association - 9780838959534 - 18. februarja 2015
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Understanding Gamification - Library Technology Reports

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Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.


36 pages, black & white illustrations

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 18. februarja 2015
ISBN13 9780838959534
Založniki American Library Association
Strani 36
Dimenzije 216 × 279 × 2 mm   ·   113 g

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Ogled vseh Bohyun Kim ( Na primer Paperback Book )