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Vulkan Graphics API
Kenwright
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
| Medij | Knjige Paperback Book (Knjiga z mehkimi platnicami in lepljenim hrbtom) |
| Izdano | 1. avgusta 2016 |
| ISBN13 | 9781535124850 |
| Založniki | Createspace Independent Publishing Platf |
| Strani | 134 |
| Dimenzije | 127 × 203 × 7 mm · 136 g |
| Jezik | Angleščina |