Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies - Adam Chapman - Books - Taylor & Francis Ltd - 9781138597822 - April 25, 2018
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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies 1st edition

Adam Chapman

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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies 1st edition

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.


290 pages, 13 Halftones, black and white; 13 Illustrations, black and white

Media Books     Paperback Book   (Book with soft cover and glued back)
Released April 25, 2018
ISBN13 9781138597822
Publishers Taylor & Francis Ltd
Pages 302
Dimensions 229 × 153 × 26 mm   ·   450 g
Language English  

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