Crowd Simulation - Daniel Thalmann - Books - Springer London Ltd - 9781447144496 - October 4, 2012
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Crowd Simulation 2nd ed. 2013 edition

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In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.


338 pages, 28 black & white illustrations, 147 colour illustrations, 19 black & white tables, biogra

Media Books     Hardcover Book   (Book with hard spine and cover)
Released October 4, 2012
ISBN13 9781447144496
Publishers Springer London Ltd
Pages 296
Dimensions 243 × 161 × 17 mm   ·   576 g
Language English  

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