Cases on Digital Game-based Learning: Methods, Models, and Strategies - Youngkyun Baek - Knjige - IGI Global - 9781466628489 - 31. januarja 2013
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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. 

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced.  Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation. 

Medij Knjige     Hardcover Book   (Knjiga s trdim hrbtom in platnicami)
Izdano 31. januarja 2013
ISBN13 9781466628489
Založniki IGI Global
Strani 626
Dimenzije 33 × 178 × 254 mm   ·   1,29 kg
Jezik Angleščina  
Sodelujoči Nicola Whitton
Sodelujoči Youngkyun Baek

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