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Artificial Intelligence for Computer Games Marco Gonzalo 2011 edition
Artificial Intelligence for Computer Games
Marco Gonzalo
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| Medij | Knjige Paperback Book (Knjiga z mehkimi platnicami in lepljenim hrbtom) |
| Izdano | 1. oktobra 2014 |
| ISBN13 | 9781493900534 |
| Založniki | Springer-Verlag New York Inc. |
| Strani | 200 |
| Dimenzije | 155 × 235 × 11 mm · 303 g |
| Jezik | Angleščina |
| Urednik | Gomez-Martin, Marco Antonio |
| Urednik | Gonzalez-Calero, Pedro Antonio |