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Gamify Literacy: Boost Comprehension, Collaboration, and Learning Michele Haiken
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Gamify Literacy: Boost Comprehension, Collaboration, and Learning
Michele Haiken
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
176 pages
| Medij | Knjige Paperback Book (Knjiga z mehkimi platnicami in lepljenim hrbtom) |
| Izdano | 29. aprila 2017 |
| ISBN13 | 9781564843869 |
| Založniki | International Society for Technology in |
| Strani | 176 |
| Dimenzije | 233 × 192 × 13 mm · 385 g |