Level Design: Concept, Theory, and Practice - Rudolf Kremers - Knjige - Taylor & Francis Inc - 9781568813387 - 21. oktobra 2009
Če se naslovnica in naslov ne ujemata, je naslov pravilen

Level Design: Concept, Theory, and Practice 1. izdaja

Cena
€ 93,49

Naročeno iz oddaljenega skladišča

Predvidena dobava 16. - 23. nov
Božična darila lahko vrnete do 31. januarja
Prejemajte obvestila o novih izdajah izvajalca Rudolf Kremers
Dodaj na svoj seznam želja iMusic

Not rated yet

Na voljo tudi kot:

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.


408 pages, black & white illustrations, black & white line drawings, figures

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 21. oktobra 2009
ISBN13 9781568813387
Založniki Taylor & Francis Inc
Strani 404
Dimenzije 192 × 236 × 22 mm   ·   728 g
Jezik Angleščina  

Več od Rudolf Kremers

Več od istega **izdajatelja**