Scratch Nyuumon - Kusano Yasuhide - Knjige - Createspace Independent Publishing Platf - 9781976315855 - 11. septembra 2017
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Scratch Nyuumon

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In this time, I adopted a lot of games such as game creation that raised the level that the sprite moves in the opposite direction of the background by moving the background, and eLearning software that can learn through the game etc. I will discuss the parabolic movement as a high school science teaching material as a shoot game to the goal of basketball and think about how to set the initial velocity in the x direction and the y direction when changing the gravitational acceleration content as a teaching material of mathematics, Content that answers the area of a polygon such as a rectangle or a triangle, contents to obtain a volume such as a cube or a triangular pyramid, contents to be gradually increased from a plain place sequentially. This book aims to help students to learn at school and to learn about programming education methods. The Scratch program incorporates the contents of the numerical calculation field, as opposed to the game program where many books move sprites and the like. As an example of numerical calculation, we have created a simple calculator that can add, subtract, subtract, multiply, calculate BMI according to numerical value input of height and weight, calculate sum and average of entered numerical values, and calculate. Furthermore, We are now asking questions about nervous breakdown games in order not to consider cooperation between sprites to think about difficult problems. Programming education for elementary school students to all students will be compulsory in order to attach problem solving ability and logical thinking ability from FY2020. With this in mind, we first learned example programming while enjoying games, etc., so that we can improve the program by exercises and make it creative and ingenuous. This book is targeted at elementary and junior high school students, parents, teachers who teach programming, and students who are trying to learn programming.

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 11. septembra 2017
ISBN13 9781976315855
Založniki Createspace Independent Publishing Platf
Strani 170
Dimenzije 178 × 254 × 11 mm   ·   417 g
Jezik Japonščina  

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