Geometric and Discrete Path Planning for Interactive Virtual Worlds - Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging - Marcelo Kallmann - Books - Springer International Publishing AG - 9783031014604 - January 28, 2016
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Geometric and Discrete Path Planning for Interactive Virtual Worlds - Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

Marcelo Kallmann

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Geometric and Discrete Path Planning for Interactive Virtual Worlds - Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released January 28, 2016
ISBN13 9783031014604
Publishers Springer International Publishing AG
Pages 181
Dimensions 392 g
Language English  

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