Povej prijatelju o tem izdelku:
Gamification: Using Game Elements in Serious Contexts - Progress in IS 1st ed. 2017 edition
Gamification: Using Game Elements in Serious Contexts - Progress in IS
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.
175 pages, 11 black & white illustrations, 10 colour illustrations, biography
| Medij | Knjige Hardcover Book (Knjiga s trdim hrbtom in platnicami) |
| Izdano | 12. oktobra 2016 |
| ISBN13 | 9783319455556 |
| Založniki | Springer International Publishing AG |
| Strani | 164 |
| Dimenzije | 155 × 235 × 11 mm · 426 g |
| Jezik | Francoščina |
| Urednik | Brockmann, Tobias |
| Urednik | Lattemann, Christoph |
| Urednik | Robra-Bissantz, Susanne |
| Urednik | Stieglitz, Stefan |
| Urednik | Zarnekow, Rudiger |