Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning - Sangkyun Kim - Knjige - Springer International Publishing AG - 9783319836980 - 11. septembra 2018
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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2018 edition

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This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


159 pages, 39 Tables, color; 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p.

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 11. septembra 2018
ISBN13 9783319836980
Založniki Springer International Publishing AG
Strani 159
Dimenzije 150 × 220 × 10 mm   ·   277 g
Jezik Nemščina  

Več od istega **izdajatelja**