The Essential Blueprint of Good Game Design: the Architecture of Space and Transformatin Inmassively Multiplayer Online Role-playing Games - Eric Jarost Gertzbein - Books - VDM Verlag - 9783639081015 - August 10, 2008
In case cover and title do not match, the title is correct

The Essential Blueprint of Good Game Design: the Architecture of Space and Transformatin Inmassively Multiplayer Online Role-playing Games

Eric Jarost Gertzbein

Price
NOK 929

Ordered from remote warehouse

Expected delivery Aug 4 - 13
Add to your iMusic wish list

The Essential Blueprint of Good Game Design: the Architecture of Space and Transformatin Inmassively Multiplayer Online Role-playing Games

The explosive popularity of massively multiplayeronline role-playing games (MMORPGs) in recent yearshas thrust a spotlight onto role-playing game genre. This book explores the never before discussedarchitecture of games by looking beyond graphicimages and into the mythological underpinnings ofspace, game-play, and narrative. The amazing valueof the role-playing game as a carrier of ancienttenets teaching principles of community, identity,and revitalization is also expressed as the residueof an invisible substructure of adventure,transformation, and the architectural roots of themythic hero's journey. These key ingredients worktogether as an essential blueprint for goodrole-playing games and are without question thestrongest and most effective tools for understandingand designing high quality, amazing role-playinggames. For those gamers who wonder why they can'tget enough of their favorite game, this is a must read.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released August 10, 2008
ISBN13 9783639081015
Publishers VDM Verlag
Pages 304
Dimensions 408 g
Language English