High Score: a Procedural Audio Engine for Computer Games - Brian Del Toro - Knjige - LAP LAMBERT Academic Publishing - 9783659474866 - 17. oktobra 2013
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High Score: a Procedural Audio Engine for Computer Games

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This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects.

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 17. oktobra 2013
ISBN13 9783659474866
Založniki LAP LAMBERT Academic Publishing
Strani 56
Dimenzije 150 × 3 × 225 mm   ·   102 g
Jezik Nemščina