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Subconscious Learning via Games and Social Media - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition
Subconscious Learning via Games and Social Media - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games.
152 pages, 60 Illustrations, color; 12 Illustrations, black and white; VIII, 152 p. 72 illus., 60 il
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | October 23, 2016 |
ISBN13 | 9789811013683 |
Publishers | Springer Verlag, Singapore |
Pages | 152 |
Dimensions | 235 g |
Editor | Kim, Seongdong |
Editor | Sourina, Olga |
Editor | Wortley, David |