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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects 2015 edition
Chang-Hun Kim
Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects 2015 edition
Chang-Hun Kim
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
227 pages, 81 black & white illustrations, 85 colour illustrations, biography
Media | Books Hardcover Book (Book with hard spine and cover) |
Released | May 18, 2015 |
ISBN13 | 9789812874863 |
Publishers | Springer Verlag, Singapore |
Pages | 227 |
Dimensions | 155 × 235 × 14 mm · 512 g |
See all of Chang-Hun Kim ( e.g. Paperback Book and Hardcover Book )