Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects - Chang-Hun Kim - Books - Springer Verlag, Singapore - 9789812874863 - May 18, 2015
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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects 2015 edition

Chang-Hun Kim

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S$ 166.95

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Expected delivery May 29 - Jun 9
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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects 2015 edition

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.


227 pages, 81 black & white illustrations, 85 colour illustrations, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released May 18, 2015
ISBN13 9789812874863
Publishers Springer Verlag, Singapore
Pages 227
Dimensions 155 × 235 × 14 mm   ·   512 g