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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies 1st edition
Adam Chapman
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies 1st edition
Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | April 25, 2018 |
ISBN13 | 9781138597822 |
Publishers | Taylor & Francis Ltd |
Pages | 302 |
Dimensions | 229 × 153 × 26 mm · 450 g |
Language | English |