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Evolutionary Game Design - Springerbriefs in Computer Science 2011 edition
Cameron Browne
Evolutionary Game Design - Springerbriefs in Computer Science 2011 edition
Cameron Browne
This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.
133 pages, 68 black & white illustrations, biography
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | September 15, 2011 |
ISBN13 | 9781447121787 |
Publishers | Springer London Ltd |
Pages | 133 |
Dimensions | 157 × 234 × 9 mm · 199 g |
Language | English |
See all of Cameron Browne ( e.g. Paperback Book and Hardcover Book )