Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Knjige - Springer International Publishing AG - 9783319122229 - 7. oktobra 2016
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning 1st ed. 2017 edition

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Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


436 pages, 106 colour illustrations, biography

Medij Knjige     Hardcover Book   (Knjiga s trdim hrbtom in platnicami)
Izdano 7. oktobra 2016
ISBN13 9783319122229
Založniki Springer International Publishing AG
Strani 411
Dimenzije 242 × 167 × 34 mm   ·   808 g
Jezik Francoščina  

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