Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Knjige - Springer International Publishing AG - 9783319791753 - 14. junija 2018
Če se naslovnica in naslov ne ujemata, je naslov pravilen

Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2017 edition

Cena
€ 78,49

Naročeno iz oddaljenega skladišča

Predvidena dobava 17. - 25. sep
Prejemajte obvestila o novih izdajah izvajalca Katrin Becker
Dodaj na svoj seznam želja iMusic

Not rated yet

Na voljo tudi kot:

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


411 pages, 106 Illustrations, color; XXV, 411 p. 106 illus. in color.

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 14. junija 2018
ISBN13 9783319791753
Založniki Springer International Publishing AG
Strani 411
Dimenzije 150 × 220 × 10 mm   ·   612 g
Jezik Nemščina  

Več od istega **izdajatelja**