Povej prijatelju o tem izdelku:
Emotion in Games: Theory and Praxis - Socio-Affective Computing 1st ed. 2016 edition
Emotion in Games: Theory and Praxis - Socio-Affective Computing
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
353 pages, 9 black & white illustrations, 34 colour illustrations, 25 colour tables, biography
| Medij | Knjige Hardcover Book (Knjiga s trdim hrbtom in platnicami) |
| Izdano | 18. novembra 2016 |
| ISBN13 | 9783319413143 |
| Založniki | Springer International Publishing AG |
| Strani | 338 |
| Dimenzije | 155 × 235 × 21 mm · 671 g |
| Jezik | Francoščina |
| Urednik | Karpouzis, Kostas |
| Urednik | Yannakakis, Georgios N. |