Povej prijatelju o tem izdelku:
Emotion in Games: Theory and Praxis - Socio-Affective Computing Softcover Reprint of the Original 1st 2016 edition
Emotion in Games: Theory and Praxis - Socio-Affective Computing
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
338 pages, 25 Tables, color; 32 Illustrations, color; 11 Illustrations, black and white; XV, 338 p.
| Medij | Knjige Paperback Book (Knjiga z mehkimi platnicami in lepljenim hrbtom) |
| Izdano | 22. aprila 2018 |
| ISBN13 | 9783319823218 |
| Založniki | Springer International Publishing AG |
| Strani | 338 |
| Dimenzije | 150 × 220 × 10 mm · 498 g |
| Jezik | Nemščina |
| Urednik | Karpouzis, Kostas |
| Urednik | Yannakakis, Georgios N. |