Procedural Content Generation in Games - Computational Synthesis and Creative Systems - Noor Shaker - Knjige - Springer International Publishing AG - 9783319826431 - 28. junija 2018
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Procedural Content Generation in Games - Computational Synthesis and Creative Systems Softcover reprint of the original 1st ed. 2016 edition

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.


237 pages, 60 Tables, color; 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p.

Medij Knjige     Paperback Book   (Knjiga z mehkimi platnicami in lepljenim hrbtom)
Izdano 28. junija 2018
ISBN13 9783319826431
Založniki Springer International Publishing AG
Strani 237
Dimenzije 234 × 154 × 19 mm   ·   398 g
Jezik Nemščina  

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