
Tell your friends about this item:
Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition
Chang-Hun Kim
Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition
Chang-Hun Kim
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | October 23, 2016 |
ISBN13 | 9789811013485 |
Publishers | Springer Verlag, Singapore |
Pages | 227 |
Dimensions | 340 g |
See all of Chang-Hun Kim ( e.g. Paperback Book and Hardcover Book )